Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]
wie Sie tun, machen, Film, Beispiel
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We build our 4D world using Tetrahedral (instead of Triangular) Meshes, and show 4D Crystals as an example. See also: How to walk through walls using the 4th Dimension: https://www.youtube.com/watch?v=9yW--eQaA2I Stay tuned for the next video, which will show more gameplay! We also will make more videos explaining the fourth dimension using the game. Subscribe to the channel if you are interested. Image Formation by Lenses from College Physics. Download for free at http://cnx.org
Kommentare
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0:26 , I find you saying this as just really odd. That is like a normal "3D" game like CSGO or TF2 advertising itself as "4D" because it has time. Also going by this logic all games back in the 80s were 3D, not to mention counting time as a dimension is odd in the first place. I feel like when people call it it's own dimension it's a cheap cop-out because we don't have any other way to really explain time and what it is.
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I will buy this game. I want to be able to experience hands on what the fourth dimension is.
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Please, shut up dude, and take my money >.<
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Two questions.
1) How can you portray the fourth dimension in a universe with only three dimensions
2) Does diagonal count as a direction? -
nintendo should see this video and make a 4d game
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5001st sub
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Unbelievable...
I haven't bought any games for very long time, but if this game was released, I would buy it without hesitation.
Keep this up please! and good luck -
With a character who can move forward/back, or strafe left/right.
If we have Z as height, X and Y as our "standard" forward/back, Left/Right dimensions, and W as the fourth...
Shouldn't we be able to use X and Y, turn to use Y and W, and turn to use X and W? Essentially, having
X forward/back, Y strafe, then turn and use
W as forward/back with Y as strafe, and turn again so
Y is forward/back and W as strafe?
Since whenever we turn into the fourth dimension we are still always using two dimensions, one for forward/back and one for strafing left/right?
As far as I've seen (so may be entirely wrong) but in this game it seems you're only using one? So X and Y, or turned into X and W? So are you not using Y and W as an option to turn to, or am I getting this wrong? If I'm right, what influenced the decision to only have one turn option? If I'm wrong, how are you implementing three separate "mixes" of X, Y and W? -
This is a great representation of what the 4th dimension might look like using a 2 dimensional screen,
but I wonder what this simulated 4th dimension would look like using a 3 dimensional screen (or VR).
Theoretically it should be possible right?
Edit:
No, I guess that wouldn't work since we would still be looking at a 3 dimensional screen from a 3 dimensional perspective.
Like a two dimensional figure looking at the representation of a 3 dimensional object on the same plane as the object, it would still look two dimensional. -
Anyway I can find out when this game will be released
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Still waiting to play it. Any updates?
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OMG looks so cool
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"But the computer doesn't care. It's just working with numbers"
Computers are complete savages :D -
Maybe you could render physics in the fourth dimension. I mean, it's not visible most of the time, so it could probably save up a little bit of GPU. :)
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So if I had 4D eyes.. I would see all faces of a 4D object at the same time. And I would be able to see inside 3D objects cuz there would be some faces missing :O
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So moving along the forth dimension doesn't actually mean some physical movement but rather some sort of deformation.
While a picture of a 3d object is actually just a point in 4d with the forth dimension being stuck(something like (x,y,z,5)), a video is actually what a movement in 4d means.
Not a picture and also not the movement of a 3d object ij the 3d world but rather some sort of evolution, some sort of change.
We can have (1,2,3,4)->(1,2,3,5) which means that simply nothing changes while time (or whatever the 4th coordinate means) moves one unit in the positive direction.
This is equivalent of a video with just 2 frames, one with the first quadrupel and one with the second one.
At least that's the most logical way I can even try to imagine 4d.
So if we have some function
x=x(s)
y=y(s)
z=z(s)
t=s
We can calculate, starting from a quadruple, calculate all the 4d points that move along the same curve.
or something like that.
The idea hasn't progressed too far but it seems to be a promising way to look for. -
whats the difference between 4d and 3d?
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I wonder... We have 2 eyes. For each eye, 3d is projected into 2d plane. How would it look like, if 4D was projected into 3D twice and each of these 2 3D projections would be projected to the 2D plane, which we could see either on anaglyph or some other stereoscopic device like VR goggles?
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Doctor Strange
thats why the world's like as if it's deforming
correct?