How does Naughty Dog let you explore the worlds of Uncharted and The Last of Us without the clunky navigational aids found in other linear games? The answer: Through smart use of composition, eye-catching design, and in-world waypoints. Let's dig in. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources: GDC Vault: "Uncharted 2 Art Direction" http://www.gdcvault.com/play/1012359/Uncharted-2-Art Max Level: "From Uncharted to The Last of Us: An Hour with Emilia Schatz" http://maxlevel.org/uncharted-last-us-hour-emilia-schatz-pt/ The Main Street Mouse: "What's a Weenie?" http://www.themainstreetmouse.com/2013/05/13/whats-a-weenie/ Recommended reading / viewing: The Psychology of Video Games: "Why Do Color Coded Clues in Level Design Work?" http://www.psychologyofgames.com/2013/09/why-do-color-coded-clues-in-level-design-work/ Shape of Play: "Composition Techniques and Player Direction" https://shapeofplay.wordpress.com/2013/06/25/composition-level-design/ Map Core: "Level Design in The Last of Us" https://www.mapcore.org/articles/development/level-design-in-the-last-of-us-part-one-r46/ World of Level Design: "L4D2 Level Design Tips" http://www.worldofleveldesign.com/categories/left4dead_mapping/l4d2-level-design-tips-part1.php Games shown in this episode (in order of appearance): Uncharted 3: Drake's Deception (Naughty Dog, 2011) Enslaved: Odyssey to the West (Ninja Theory, 2010) Call of Duty 4: Modern Warfare (Infinity Ward, 2007) BioShock (Irrational Games, 2007) Tomb Raider (Crystal Dynamics, 2013) Everybody's Gone to the Rapture (The Chinese Room, 2015) The Last of Us (Naughty Dog, 2013) Mirror's Edge (EA DICE, 2008) Left 4 Dead 2 (Valve Corporation, 2009) Uncharted 2: Among Thieves (Naughty Dog, 2009) BioShock 2 (2K Marin, 2010) Gears of War (Epic Games, 2006) Journey (thatgamecompany, 2012) Dark Souls (From Software, 2011) Half-Life 2 (Valve Corporation, 2004) Crash Bandicoot (Naughty Dog, 1996) Half-Life 2: Episode Two (Valve Corporation, 2007) BioShock Infinite (Irrational Games, 2013) Music used in this episode: 00:00 - Small Beginnings (Uncharted 3) 01:16 - Inverted Island (Monument Valley) 05:11 - Amateur Cartography (Monument Valley) 07:34 - The Spire (Monument Valley) Uncharted 3 OST © Naughty Dog Monument Valley OST © ustwo games Other credits: "Bioshock 60FPS 1080P Gameplay Max Settings GTX 770" - Jprime777 https://www.youtube.com/watch?v=LCtV-tyqAco "A Model Day at Magic Kingdom" - The Disney World Videos https://www.youtube.com/watch?v=oCwc5499_7c "The Disneyland Story - Part 1" - freedogshampoo https://www.youtube.com/watch?v=rIrq3RFUQPU "Walt Disney Presents: Disneyland 1961" - The Disney Nerds Podcast https://www.youtube.com/watch?v=xgug68QQxls http://www.nga.gov/content/ngaweb/Collection/art-object-page.46569.html The Boating Party, Mary Cassatt https://flic.kr/p/bYopFW End of the Tunnel, Ivan Saracino